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Redesigned Intro of The Division 2
This is a level design test finished within three days.
The level is a redesign of the intro part for Tom Clancy's The Division 2. The goal is to to help the player to understand and learn all the basic key elements of the game. The level introduces one friendly NPC and one of the new enemy archetypes. When players experience the entire level, there is a rising dramatic curve in combats and objectives.
Level Design Document
Level Blockout Video
with combat mechanics showcase, gameplay flow please check the document
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