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Action Game Combat Design

This is a Combat Design practice finished within one week. 

The purpose of this design sample and demo is to build a basic action combat framework, providing an easy-to-learn action and friendly game experience for casual players.

Specifically, it has:

  • Low complexity (width) and probability space, which means fewer rules and elements.

  • High active action frequency and low passive action frequency , to let the player take control of combat pacing.

  • Resource design focus on player behavior.

  • AI and game mode design focus on controllable combat intensity.

Design Document
Gameplay Showcase Video

©2021 by Yexiang Zhou.

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