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Action Game Combat Design
This is a Combat Design practice finished within one week.
The purpose of this design sample and demo is to build a basic action combat framework, providing an easy-to-learn action and friendly game experience for casual players.
Specifically, it has:
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Low complexity (width) and probability space, which means fewer rules and elements.
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High active action frequency and low passive action frequency , to let the player take control of combat pacing.
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Resource design focus on player behavior.
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AI and game mode design focus on controllable combat intensity.
Design Document
Gameplay Showcase Video
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